NEXTSAVE.GG
Roadmap

After v1.

v1 shipped with the planner, the route map, public plans and creator profiles, forking, following, likes, community discovery, shareable route cards and guide exports, community “what it takes to 100%” data with public reviews, and a live stream overlay. Everything below is what's genuinely still ahead. Dates are intentionally absent: single-dev project, things move when they move. If something on this list matters to you, tell me and I'll bump it.

v1.1

Steam, natively

Some data still leans on Steam's public Web API, which deliberately withholds things. Most visibly, the descriptions of hidden achievements you haven't unlocked yet: the API returns them blank, so they currently read as just “Hidden achievement”. I'm aware of it. The fix is a dedicated Steam-client worker that pulls game data straight from Steam's own schema, the same authoritative source the desktop client uses, instead of leaning on the restricted Web API or any third-party site.

Hidden achievement descriptions
Next up
Read locked hidden-achievement descriptions from Steam’s authoritative stats schema, so nothing on a route is a mystery box.
Universal game-data cache
Next up
Fetch shared game data (achievements, icons, schema) once via the worker and serve it to everyone, reserving per-user API calls purely for your own unlock state.
Live Steam sync
Designing
Auto-complete route steps the moment their achievements unlock on Steam: no manual ticking. The sync plumbing already runs under the overlay; this finishes it for the planner itself.
v1.2

Conversation

Sharing, forking, following, discovery, and share cards already shipped. What’s still missing is the reason to come back to a plan: discussion right where the route lives, a sense of what changed since you last looked, and the crowd-sourced knowledge that turns a bare route into a real guide.

Comments
Planned
Thread on a plan, and on individual nodes: ask “how do I trigger this branch?” right where it lives.
Plan changelog
Planned
See what a creator changed since you last opened their route: new steps, reordered branches, dropped achievements.
Per-achievement tips
Planned
Crowd-sourced “here’s how I actually got this” notes attached to the achievement itself, upvoted, so the best advice rises no matter whose plan you’re reading.
Media on nodes
Wishlist
Pin a screenshot, a clip, or a YouTube timestamp to a step, so a tricky trigger comes with proof instead of just words.
v1.3

Knows you

The community already tells you what a 100% takes: hours, playthroughs, how brutal it gets. But that’s the median stranger. The raw data behind those numbers is kept per-row on purpose, so the next step is re-weighting every estimate against your own completion history.

Calibrate difficulty to you
Planned
Community says a 100% takes ~40 hours? Re-score it against the games you’ve actually finished, so the number on a route is your number, not an average of people who aren’t you.
Smarter route suggestions
Wishlist
Surface the achievements you’re closest to, flag missables before you lock yourself out, and propose an order that wastes the least time.
v2.0

Thinks ahead

The planner already maps achievements onto a route. The next leap is anticipation: warning you before a choice locks you out, splitting a 100% into the fewest runs it actually needs, and fitting a session to the time you have.

Missable detection
Planned
Flag the achievements with a point of no return, right on the node, so you never lose a 100% to a door that closed behind you.
Multi-playthrough bucketing
Planned
Auto-split a 100% across the fewest runs it needs (endings, difficulties, mutually exclusive choices) and order them, so the hardest part of a long game is solved before you start.
Time-budget mode
Wishlist
Tell it you have six hours; it shows the slice of the route you can realistically clear in them.
v2.1

Reach

Mobile-friendly, notification-aware, opens-on-the-couch-during-a-boss-fight kind of useful.

Mobile-first re-skin
Planned
Planner usable on a phone next to the TV.
Stream overlay customization
Planned
The OBS overlay shipped in beta: a tiny on-stream chip of your live route. Next is making it yours: custom unlock messages, toggleable modules, accent and size presets.
Push / email notifications
Wishlist
Forks, comments, achievement unlocks while a plan is open.
Co-op plans
Planned
Two players editing one route in real time.
Plan templates
Planned
Genre-shaped starting points (soulslike, JRPG, sandbox).